Each ticket will include:
1- Custom Event Wristband
1- Ace Bandage- (Medical Tourniquet)
1- Dead Rag- (Red Bandana)
1- Faction Patch (Selected Team)
--Event patch upon completion--
Huge Post Event Raffle!!!!
In the year 2025, the world crumbled.
Economic collapse, cyber warfare, pandemic surges, food shortages, and political betrayals cascaded into a chain reaction that no government could contain.
Riots turned into revolutions.
Elections turned into assassinations.
Cities turned into graveyards.
Governments became memories.
The old world ended not with a roar — but with silence and smoke.
From the ashes of society, two new powers clawed their way into existence —
one seeking order at any cost,
the other fighting for freedom, no matter the price.
Coalition Forces — Strength Through Order
When the old world collapsed, chaos ruled the streets.
In that darkness, surviving generals, ex-military corporations, private intelligence agencies, and desperate politicians united.
They called themselves the Coalition Authority — a new world order rising from the ruins.
Their belief was simple but ruthless:
Civilization can survive only through strict, centralized control.
Freedom without oversight leads to anarchy and extinction.
Rebuilding the world would require iron discipline, surveillance, and force of arms.
Project Dominion — the secret masterplan of the Coalition — aimed to create fortified city-states linked by military convoys, ruled by high command councils.
Technology would be their weapon. Fear would be their shield.
The Coalition sees itself as humanity’s last hope —
and will forge unity from the ashes, no matter how many skulls must pave the way.
Coalition Motto: "Strength Through Order."
Rebel Militia — Freedom At Any Cost
While powerful elites consolidated, survivors in the wastelands chose another path.
Farmers, defected soldiers, stranded refugees, and entire village networks banded together.
They forged local militias — fluid, decentralized, and fiercely loyal to no government but their own communities.
Their creed was carved from the scars of the old world:
Freedom must never again be sacrificed for promises of "security."
No ruler can claim loyalty unless elected by the people themselves.
Independence, even in hardship, is better than life under tyranny.
They mastered guerrilla warfare —
hitting supply lines, destroying outposts, vanishing into mountains and forests before Coalition patrols could respond.
The Rebel Militia sees themselves as the last free humans on Earth —
willing to bleed, burn, and break before living under another flag.
Rebel Motto: "Freedom At Any Cost."
The shattered world stabilized into cold, simmering tension.
No major battles were fought for years — only skirmishes, small-scale raids.
Blackrock, abandoned missile base hidden in the Midwest, long abandoned and forgotten, holds a deadly secret:
Project Iron Fang — a vault of experimental technology, buried in the bunkers beneath the plains, once capable of shifting wars with electromagnetic weaponry, cybernetic enhancements, and AI warfare systems.
Whoever controls Blackrock controls the fate of the new world.
The Coalition Authority seeks to seize the vaults, rebuild military might, and enforce permanent "peace" across the territories.
The Rebel Militias intend to destroy the technology or keep it hidden — denying any faction the power to dominate humanity again.
Now, both forces converge on the ruined wastelands.
Squad banners rise from crumbling buildings.
Drones hum across broken skies.
Sniper shots echo from ravaged highways.
Commanders sharpen their battle plans.
Soldiers sharpen their knives.
This will not be a short skirmish.
It will not be a diplomatic negotiation.
This is the Iron Divide —
where freedom and order will meet in fire and fury.
The victor will shape the next era.
The defeated will vanish into history.
It is a battle for tomorrow.
FPS REGULATIONS & SAFETY RULES
Required Safety Equipment:
All players must wear Full Seal ansi z87.1 rated eye protection while playing at all times. The eye protection must form a complete seal around your eyes by the means of either rubber, foam, or some other type of seal. Please consult an admin if you have questions about a specific type of eye protection. Please note that mesh eye protection is not allowed.
Face protection is required for all players under the age of 18. No exceptions are allowed. Face protection includes mesh masks, balaclava, shemagh, full face mask that covers entire face. Please note that if you are wearing a mask that covers your entire face, you must still have ansi z87.1 rated eye protection underneath.
All players must wear closed toe shoes and carry a dead rag made up of some type of bright red fabric to indicate they have been hit. This will help prevent being shot again/overshot. Any night games will require player to carry a red light/red glow stick to indicate they are hit. This is highly suggested even for day time games as some buildings contain darker areas.
NO BB GUNS OR FIREARMS ALLOWED! If you are legally allowed to have a firearm, it must stay inside your car and not be seen. You will be removed & banned if violating this rule.
Knives are allowed for utilitarian purposes only. A knife shall and will not ever come into contact with another player. You will be removed and banned if violating this rule.
Bio & Non-Bio bbs are allowed for use. Tracer bbs are allowed as well. No glass, silica, paint, or metal bbs allowed.
All weapons must pass through the chrono station every time you attend a open play and or event and be tagged as such.
All AEG & Spring weapons will chrono with provided .20g bbs. All Gas & HPA guns will chrono with provided .32 bbs. Please note all green gas/cO2 pistols will chrono with .20g bb.
Rifleman- 400fps with .20g or 320fps with .32g. 0ft MED Semi-Auto only inside & outside.
Pistols- 400fps with .20g. 0ft MED Semi-Auto only inside & outside.
DMR- 450fps with .20g or 355fps with .32g. 50ft MED Semi-Auto only inside & outside. Please note DMR applies to any rifle shooting between 401fps to 450fps.
SAW/LMG- 450fps .20 or 355fps with .32g. 50ft MED Full-Auto allowed. Not allowed to use inside building room to room. You are allowed to shoot from inside a building to outside & outside to inside. Please note that the 50ft MED still applies and if shooting from inside a building, the barrel of your SAW/LMG must break the door/window plane by 5 inches. This is to prevent a player from walking down the side of a building and accidentally being sprayed with bbs in their face. Please watch your amount of fire to prevent over shooting.
Sniper- 550fps with .20g or 435fps with .32g. 100ft MED Bolt Action only.
Grenades- Must function and preform as intended to count as going off. Ex. Thunderb must explode, EG-67 must explode, Cyclone must shoot bbs, ect. BB strike is not required to count as a hit. If inside a room and not behind hard cover such as a wall, you are hit. If outside and not behind hard cover, 15ft kill radius from the site of detonation.
Rockets- Must function and preform as intended to count as going off. Ex. TAG round must explode. If inside a room and not behind hard cover, you are hit. 20ft kill radius if outside & not behind hard cover. If rocket is a dummy round or foam nerf type round for example, kill radius is from original impact site otherwise it is from the site of detonation.
Melee- Must be rubber or foam type weapon. Please see admin if you have questions for a specific melee weapon. Gentle tap to the players body counts as a kill, no hard stabs or slashes. If hit by a melee weapon, you can not be revived and must return to respawn or wait for your bleed out time if applicable to the specific game. You are not allowed to yell hit or call for a medic. Melee death is a silent death. Let the NINJA do NINJA things!
Medic rules- Up to 2 midic's per life. Med is made by squad medics only. The only acceptable ways are by a Velcro Tourniquet, or by and Ace Bandage. (Ace Bandage must be wrapped around the arm a minimum of three times before being tied off. there will be a 5-minute bleed out if no med is obtained. 5- minute bleed out after second med. You may only remove tourniquets and ace bandages your team base or F.O.B.